I finally realized what left me perpetually unconvinced about notions that requiring players to detail what gear the PCs carry is unimportant. I’m now completely convinced that tracking inventory to some degree is a hallmark of old school play…and understand why I have that conviction.
I read yet another post or comment on one of the many fora dedicated to discussing RPGs that maintained that tracking gear is better observed in the breach, and among other comments in the discussion were a couple advocating for quantum supplies because somehow it’s not a fair challenge to expect players to be able to guess the right equipment to have PCs carry.
That’s when my longstanding denial of that notion finally crystalized and I can now explain it. Inventory tracking doesn’t involve a challenge of predicting what equipment to carry while adventuring. The challenge in old school play lies in using the gear being carried in creative fashion to help solve problems confronting the PCs. It’s not a question of “what did you bring?” so much as it’s a question of “how will you use what you brought?” How will you use that and what you can find nearby? You brought a holocaust cloak? There’s a wheelbarrow in the hollow tree? Well, now we’ve got a plan coming together….
Tracking inventory isn’t just about forcing hard choices about what’s most important to carry. It also forces players to get creative use out of the items the PCs do carry to overcome challenges that arise in play. Lengths of rope are almost always useful in some fashion. Twine, though — is it worth carrying a bundle of twine? What about thread? Chain? All of those could prove useful at some point. Iron spikes, silver stakes, wooden stakes — some of each or just of one? How many? And so on.
The decisions made in packing for adventure should be important. Those decisions should be laying the foundations for possible solutions to challenges. That means it’s important to force those decisions on players as part of playing the roles of the PCs and facing the challenges of play.
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