So, Yochai Gal posted this the other day: https://newschoolrevolution.com/the-keys-to-my-heart/ He takes on the burden of creating a taxonomy for styles of keying adventures.
I’ve laid out a basic approach to keying materials for my projects that lands in the OOK approach, I reckon. My initial sketch of the approach can be seen in this image:
The illo at the top is of a two-page spread, with the map on the left of the spread and the room description on the right page. This contains the info that I’ve always wanted available to me as I GM. There’s the map so I always can reference the space available and features in it, plus the approaches to the space. There’s quick description info for first looks, then more info about the contents of the space for when/if the PCs poke around. That info is broken out according to the landmark/hidden/secret principle to make running the space easier on the GM.
I’m now curious as to how others interact with this sort of information. How much prose would be useful to support the bullet point information, if any? I want to provide what’s needed to run it, along with any additional info to help the GM bring it to like, yet without including much that won’t be used and just clogs up the room description.
I’m also interested in seeing how other GMs organize their prep info for running stuff at their tables. What’s the info you find essential and how do you present it for yourself at the table?
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